Buy Monopoly: Pink Boutique Edition online in Australia for the cheapest price. Board Game Oracle compares prices from over two dozen retail shops across Australia to ensure you get the best deals. Rules of Monopoly. OBJECT The object of the game is to become the wealthiest player through. Buying, renting and selling of property. EQUIPMENT The equipment consists of a board, 2 dice, tokens, 32 houses. There are 16 Chance and 16 Community Chest cards.
- Boutique Edition Monopoly Rules Printable
- Boutique Edition Monopoly Rules
- List Of Monopoly Editions
- Boutique Edition Monopoly Rules 2016
- Boutique Edition Monopoly Rules Pdf
General play. Standard Monopoly rules apply except when a player lands on either Free parking or Go. When a player lands on either Free Parking or Go, the player, in lieu of collecting any funds to which he or she would otherwise be entitled, the player may instead opt to “go to Capitol Hill” to 'lobby' for additions or modifications of certain rules of the game. Pink Monopoly Game! The complete boutique set! FROZEN Monopoly Junior FAMILY GAME NIGHT! Kids Board Game Unboxing & Toy Review Disney Frozen - Duration: 18:31. Kid Friendly TV 68,542 views.
< Monopoly
> Strategy | Official Rules | House Rules | Stock Exchange | Beyond Boardwalk | Properties reference
HOUSE RULES
Boutique Edition Monopoly Rules Printable
No players can donate or loan money to another player at any time. The game of Monopoly has many variations, even in the rules. Many casual Monopoly players are surprised and disappointed to discover that some of the rules they are used to are not actually part of the official rules. Change reply to address in outlook office 365 for mac. However, since 2014 & 2015, famous house rules were added into the rulebook.
Free parking cash[edit]
A very common house rule is to have a pool of cash based at the Free Parking space placed in the center of the board. A player who lands on Free Parking collects the cash, and the pool is restarted. The pool may be built in several different ways, for example:
- by placing a ₩100 bill from the bank into the pool at the beginning of the game and whenever it is emptied.
- all fines and taxes go into the pool rather than to the bank.
- some people place one of each bill into the pool instead of just a ₩500 bill.
- some people put 'Get Out of Jail Free' cards into Free Parking. Some return the cards upside-down to the bottom of their respective decks, placing only cash into Free Parking.
- some people require every player who passes Free Parking without landing on it to pay in a specified amount.
- Some see avoiding landing on other players' developed properties as sufficient reward and do not award a FP jackpot.
- some people place the final unsold property into the pool as soon as the penultimate property has been purchased, and it must be won by whoever lands on Free Parking. Any player who lands on the property in question while it is in the pool may not buy it. Players pay the base rent price for landing on that property into Free Parking as long as it is in Free Parking. Some people place only cash into Free Parking.
- Players moving out of jail are not entitled to receive any jackpot money if they land on Free Parking.
The more money is kept in or brought into circulation through this method, the longer the game will take; be aware that adding just a single rule from this list may add hours to game time, based on the number of players.
Go and movement[edit]
Many house rules contain some or all of the following provisions:
- Awarding players ₩400 for landing on Go, either by dice or card. The card states '..collect ₩200'; double this amount.
- Making explicit each player’s responsibility to collect ₩200 from the bank on passing Go. Each player has until the next player’s turn to collect salary, otherwise it is forfeit.
- A player must completely travel around the board once (having collected ₩200 by passing Go) before he is allowed to purchase property.
- If the previous provision is in effect, all players may purchase property once at least one player has passed Go.
- Players are allowed to 'Take a Chance' when they land on a Chance square. They have the option 1) to draw a Chance card, or 2) to do nothing and sit freely on the square. The players are allowed to trade, sell, and negotiate any Chance card. No choice is given, however, when landing on a Community Chest square; the player must draw a card from the appropriate deck.
- 'Go To The Airport:' If a player lands directly on Go, they have the right to buy a 'plane ticket' with their ₩200 salary and 'fly' directly to any square on the board. Or they may elect to accept their ₩200, remain on Go, and advance on the next roll.
Rents and auctions[edit]
The original folk game of Monopoly was played in 1910 as an auction monopoly derived from 'The Landlord's Game.' Auctions were very much a part of Monopoly until 1930s when the Quakers of Atlantic City eliminated auctions from Monopoly and assigned fixed prices on the board. Jesse Raiford made the fixed prices of Monopoly found on sets today.
Some house rules omit the auction rule. That is to say, when a player lands on an unowned property and elects not to purchase it (or in some cases, merely doesn't announce an intention to purchase it before the next player rolls the dice), the property remains unowned, rather than being auctioned among the players. Others opt for the opposite extreme. When a player lands on a property, they may only choose between engaging in a public auction for the property or passing. This serves to deplete cash reserves and to force players into making more strategic decisions.
Although, the rules explicitly state otherwise, some house rules prevent an owner from collecting rent or auctioning while in jail or if they do not notice that another player is on their property before the players turn is over.
Another rule limits the owner to collect only half the rent while in jail to discourage staying in jail.
In the official rules whereby the owner of a landed-on property has until the player has said that it is no longer their turn e.g saying “your turn” in many circles the rule used is that the owner must demand rent before the very next player states that their turn is over. The rules claim that if a player lands on somebody's property on a roll of doubles, he/she is not 'staying the night' and therefore does not need to pay rent.
Some people play by a rule, which states that should a player land on a property and not win the auction, he or she must pay rent to the player who does. The player with the most assets wins.
If the owner of a property is within their own property they can not collect rent from other players landing on their property.
Mercy rule[edit]
When a player reaches a certain level of wealth determined by the players, that player automatically wins. When that happens, you have an option to get ₩1,000 or to get all the lots of any group that isn't owned by any of the playersWhen dealing with cards swapping, cards that are under level 2 can be swapped. No cards over level 1 are allowed to be swapped unless all the players agreed.
Trades and negotiations[edit]
According to some home rules no property trading happens until all properties are owned by someone. At this point, play stops and a flurry of trading proceeds until all players are satisfied.Trades may be made regardless of a players turn in the game. If you are trading property for money and try to cheat the other player by giving him wrong bills but stated an amount you will be sent to jail for three turns and must pay double to get out of jail. You must then pay the player the correct amount.No property can be traded to be placed on a higher ranking square however if this square is controlled, a player can pay half a house cost to move an existing house.When a wild card says something strange is going on each of the players have to pick one of their cards to exchange. You may choose your property for a forced property swap you trade them a property and they let you choose yours.
Property improvements[edit]
A common house rule is to exclude the requirement of owning all properties of the same colour before being able to buy houses.
Another house rule; building houses is allowed once all properties of the same colour has been sold ignoring the original rule having to own all properties of the same colour. The maximum number of houses that can be built follows the original rules.
Another common house rule is to ignore the number of available houses the bank possesses allowing players to build them indefinitely. One way to keep track of this number of houses is to only place them on one property, signifying that number on all properties of that color group.
Some house rules allow a player to build a hotel directly, even if there's not enough houses in the bank (one hotel equals five houses). This way a building shortage only affects poor players.
Another common house rule allows players to build on a certain property only when they land on it. Combined with the requirement that properties in a colour group be developed equally, this makes development very slow as it can only be done one house at a time.
Property dealing[edit]
At the start of the game, players will draw numbers from a hat, and can choose which set of properties he or she will buy. The next player will go, and the railroads and utilities are treated as properties.For example, during a 3 person game:
Person #1 chooses Boardwalk and Park Place
Person #2 chooses the railroads
Person #3 chooses Atlantic, Ventnor, and Marvin Gardens
Person #1 chooses Indiana, Illinois, & Kentucky Avenues
Person #2 chooses States, Virginia, and St. Charles Place
Person #3 chooses the utilities
Person #1 chooses Baltic and Mediterranean Avenues
Person #2 chooses Pennsylvania, Pacific, and North Carolina Avenues
Person #3 chooses New York, Tennessee, and St. James Place
The remaining property set (Connecticut, Vermont, and Oriental) is split between the 3 players.
Person #2 chooses the railroads
Person #3 chooses Atlantic, Ventnor, and Marvin Gardens
Person #1 chooses Indiana, Illinois, & Kentucky Avenues
Person #2 chooses States, Virginia, and St. Charles Place
Person #3 chooses the utilities
Person #1 chooses Baltic and Mediterranean Avenues
Person #2 chooses Pennsylvania, Pacific, and North Carolina Avenues
Person #3 chooses New York, Tennessee, and St. James Place
The remaining property set (Connecticut, Vermont, and Oriental) is split between the 3 players.
Original rules for a short game (1-1 1/2 hours)[edit]
The official Monopoly rules allow five rules changes for this short game.
- During preparation, the banker shuffles and deals two Title Deed cards to each player. Players then must immediately pay the bank the printed price for it on the board.
- You need only three houses (instead of four) on each lot of a complete color-group before you may buy a hotel. Hotel rent remains the same. The turn-in value is still one-half the purchase price, which in this game is one house less than in the regular game.
- If you land in jail you must exit on your next turn by using a 'Get Out of Jail Free' card if you have (or can buy) one; or by rolling doubles; or by paying a fine of ₩50. Unlike the standard rules, you may try to roll doubles and, if failing to do so, pay the ₩50 on the same turn.
- The penalty for landing on Income tax is a flat ₩200 (i.e., the option to pay 10% of cash on hand is removed). The UK version of the game, as well as newer American versions, make Income Tax a flat tax anyway.
- The game ends when one player goes bankrupt. The remaining players value their property: a) cash on hand; b) lots, utilities, and railroads owned, at the price printed on the board; c) any mortgaged property owned, at one-half the price printed on the board; d) houses, valued at purchase price; e) hotels, valued at purchase price including the value of the three houses turned in. The richest player is then declared the winner.
Other short games (unofficial rules)[edit]
One way to shorten the game is to play for a predetermined amount of time. When the time limit is reached, the winner is the one with the greatest assets in cash, property, and houses. This method is used for tournament play.
Another way to create a shorter game is to randomly distribute a predetermined number of property cards before the start of the game.
A third way is to play until all have gone around the board a certain number of times.
Another way to end the game fast is to place an unused token on the board, every time the dice rolls 1 the token will move one space, 2 if the player rolls a double, once the token has gone around the board , the game is over and whoever has more money, wins.
Capitol hill variation[edit]
The origin of the capitol hill variation came from an attempt[1] to add house rules that would make it more difficult for a player to establish a monopoly. It would also provide players who have emerged out of the early phases of the game at an asset disadvantage to level the playing field through simulated “government support.” These rules were originally intended to add to the game optional rules that would simulate anti-trust, labor, and welfare governmental regulations, but other rules have been used.
Rule additions or modifications appear in the form of bills, and the collection of bills from which a player can sponsor are located on the “docket.” The docket is agreed upon by players prior to the start of the game. The particular set of bills on the docket can vary with individual house rules, but usually at a minimum, they contain rules that simulate anti-trust, labor, and welfare regulations.
A sample docket could contain any or all of the following bills:
Bill No. | Title | Impact of the Bill |
---|---|---|
HB 1 | Asset tax | Players, upon passing “GO,” pay 2% of assets, less a deductible. The deductible is contingent upon the number of players. For 2 players it is ₩1,900; for 3 players it is ₩1,425; for 4 players it is ₩1,150; for 5 players it is ₩950; and for 6 players it is ₩825. |
HB 2 | Amnesty day | Each player receives one free rent landing at the expense of the property owner. |
HB 3 | Mortgage integrity act | A mortgage call is initiated after each third consecutive roll of doubles. |
HB 4 | Fair labour act | (1) For each player, the income amount received for passing “GO” is increased from ₩200 to ₩300; and (2) houses and hotels cost double to build. |
HB 5 | Rental income tax | 10% of all rent collected is redistributed to non-improved property owners. |
HB 6 | 'And is more' act | Amends the square “₩200 or 10% of assets” to “₩200 and 10% of assets”. |
HB 7 | Int'l refugee, migrant, and displaced workers protection act | Decreases the supply of houses and hotels by 50%. |
HB 8 | Bankruptcy relief act | In lieu of declaring a total bankruptcy, debtors may opt for a structured settlement for debts owed. In order to do this: (1) debtors liquidate all assets and pay all debts to creditors to the fullest extent possible; (2) go to jail for three turns or until the player rolls doubles; and (3), upon release from jail, collect ₩1,000 from the bank. Debtors may only file for relief under this Act once every 7 turns. |
General play[edit]
Standard Monopoly rules apply except when a player lands on either Free parking or Go. When a player lands on either Free Parking or Go, the player, in lieu of collecting any funds to which he or she would otherwise be entitled, the player may instead opt to “go to Capitol Hill” to 'lobby' for additions or modifications of certain rules of the game.
If the player chooses to go to capitol hill, he or she selects a bill to sponsor. After reading the bill aloud, the sponsor asks if anyone would like to join the caucus to support the bill.
The sponsor and the other caucus members then pay a fee to the bank to attempt to pass their legislation. If the caucus members represent a majority of the players then each player pays ₩200. Otherwise, each caucus member pays ₩500.
Passing legislation[edit]
The sponsor rolls both dice. If this roll results in a 'majority vote' the legislation passes. The required roll to establish a majority vote depends upon the number of players in the caucus:
No. Players in Caucus | Majority Vote Roll Requirement |
---|---|
1 | 7+ |
2 | 6+ |
3 | 5+ |
4 | 4+ |
5 | 3+ |
6 | 2+ |
After passing the bill[edit]
After passing a bill, all non-caucus member players must pay to the Sponsor ₩100. Bills go into effect immediately after they are passed.
Repealing a law[edit]
It’s important to note, all laws, once enacted, can be repealed through the same process of enacting any other bill.
Miscellaneous[edit]
- Six railroads: the two utilities are treated like additional railroads. They cost ₩200 to buy and can be mortgaged for ₩100. The rent for five railroads is ₩300 and for six railroads is ₩400. (An 'Advance To Nearest Utility Card' can either be removed from the deck or changed to 'Advance to Nearest Railroad and Pay owner twice the rental..')
- Travelling railroads: whenever a player lands on a railroad, the player may choose to move his or her token to any other railroad owned by the same player. The player must pay rent even if he or she does not choose to travel. A player may travel on his or her own railroads for free. A player may not travel on unowned railroads. Travel is across the board, so a player does not get ₩200 for passing Go when he or she travels from Short Line to Reading Railroad. The owner of the railroads may not prevent the player from traveling. A player may travel to or from a mortgaged railroad. (NOTE: If a player travels from a mortgaged railroad to an unmortgaged railroad, he does not have to pay rent.)
- Borrowing money from the bank: at any time a player may borrow ₩500 from the bank. Until the loan is paid off, the player will only receive ₩100 when passing Go, as interest. A player may not pay off the loan until he has passed Go at least once since borrowing the money. If you go bankrupt the creditor inherits your debt. Anyone who inherits a debt cannot pay it off until he has passed Go once since inheriting that debt.
- Jailing cheaters: if a player is caught cheating by the other players, he or she must go directly to jail. They don't pass go or collect ₩200. After the normal procedure to exit jail, they still have to make the cheated players whole.
- Mississippi bankruptcy: before a player (referred to as 'the dealer') rolls the dice, there is a betting round, in which, starting from the dealer's left and moving clockwise around the table, each player (other than the dealer) is given the option of betting by placing money on one or more unowned properties around the board and/or on Free Parking. After the betting is completed, the dealer continues with his or her turn, and if the dealer rolls doubles, then the bank doubles all the money on the board. If the dealer rolls snake eyes, then the bank pays out 10 dollars for each dollar down. If the dealer lands on a property that has money on it, then as long as the player who put money down, put down at least 10% of the cost of the unowned property, then that player has purchased the right to bid in an auction for the property against the dealer and any other player who had put down at least 10% of the cost of the unowned property on that property. Also, those players' tokens are then moved directly to that property, without passing Go, without collecting ₩200. Bidding begins at the property's original cost. Players who lose an auction have to pay the winner rent. If none of the players bid on the property, then the property remains unsold, and no money changes hands. A player who wins an auction, if he or she has completed a set, does not have the option of building houses on said property, even if it is his or her turn, until after the losing player or players have paid their rent. If a player puts down money on Free Parking and the dealer lands on Free Parking, then the player's token is moved to Free Parking (without passing Go, without collecting ₩200). After the dealer's turn is completed, play continues to the dealer's left and the next player to roll the dice becomes the new dealer.
- Mulitiple-board: if you have multiple Monopoly boards of different versions (ie. Original, dotcom, NHL, Canadian, Star Wars, etc.) you can overlap the corners of the boards with free parking above free parking or go above go. Each board will overlap at most two opposite corners. You need different versions so you know which properties belongs to which board. Starting money is ₩1,500 per board in play. Rents for Utilities are 1: 5x roll, 2: 10X roll, 3: 15X roll, 4: 20X roll etc. Railroad rents keep doubling: 1: ₩25, 2: ₩50, 3: ₩100, 4: ₩200, 5: ₩400, 6: ₩800, 7: ₩1,600 8: ₩3,200, etc. Play proceeds around the outer edge of the row of boards, so when you reach an overlapping square, you turn to the left. When being sent to Go, or Jail you advance to whichever on would next appear in your travels. When advancing to a specific railroad, utility or other property it is conceivable to pass by several Go spaces on your way depending on how many boards are in play. Houses and hotels built, must be from the pieces available for that board. If you're playing with the free parking cash optional rule, there is a pot for each board, and you collect the pot for the board you were on when you rolled the dice to land on free parking. Game time may be quite long or quite short - depending on whether one player manages to collect many of the railroads as large numbers of railroads are the quickest way to put an opponent out of the game!
A version of multiple-board Monopoly exists with different rule variations than those above. First, the 'Go' spaces of the two boards overlap, effectively creating one 'Go' space shared by both boards. Railroad rents max out at ₩200 as in a standard one-board game. So a player having 5 or more RRs still receives only ₩200 rent per RR (but obviously his chances of getting rent are greater). Utilities work similarly: Rent maxes out at 10x the roll, even if a player has three of more utilities. Also, if a player lands directly on 'Go,' he may choose to travel onto either board the following turn. This also applies at the beginning of the game when all tokens are on 'Go.' But, players must announce before the roll which board they will advance onto. Keep in mind that if a player does not land directly on 'Go' he must advance onto the next board as normal. If playing with the Free Parking reward, the money is pooled into one kitty which is won by landing on either of the two Free Parking spaces. As for building properties, one must have the complete color monopoly (i.e. an Orange monopoly means SIX oranges). However, if a player has a monopoly on only one board, he may build up to 2 (TWO) houses on the properties until he obtains all six properties (or, in the case of Mediterranean/Baltic (Old Kent and Whitechapel) ( & Park Place/Boardwalk (Park Lane/Mayfair), all 4 properties). Once a 6-property monopoly is obtained (usually via trades), the player may build more than 2 houses. Houses of their respective boards are kept separate (32 houses, 12 hotels per board).Upon going to jail, the player goes to the jail on the board from whence he came. A player can never advance to the other board's jail. Regarding cards which require movement (excluding 'Go To Jail' cards), the player must follow the instructions and move around the boards normally. So if a player hits the Boardwalk/Mayfair-side Chance and must move to Illinois Ave/Trafalgar Square for example, he moves to the other board's Illinois Ave/Trafalgar Square.
- Not noticing when someone lands on your property ** The person that lands the property doesn't have to pay**
- ↑http://www.playagaingames.com/games/monopoly/capitol_hill/
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< Monopoly
Preparation
To begin, place the game board on the table. Each player selects a token. Then they place their token on the table near the space labelled Go, placing it on Go only when their first turn to move arrives. One player becomes the Banker, who distributes assets from the Bank to the players. Only the player in question can use their money, money can only be lent via the Banker or by the player money. Each player is given ₩1,500 in cash divided as follows: two each of ₩500s, ₩100s and ₩50s; six ₩20s, five each of ₩10s, ₩5s and ₩1s. All remaining cash and other equipment go to the Bank.The Banker may play too but must keep his personal funds from the bank. He/she also needs to make sure that they collect ₩200 when they pass GO.
General
- On a player's turn, the player must roll the dice and move his/her token forward the number of spaces as rolled on the dice. In some editions, players must do any trades, building improvements etc. at the start of their turn before rolling the dice.
- If the player lands on an unowned property, the player may buy it for the price listed on that property's space. If he or she agrees to buy it, he or she pays the Bank the amount shown on the property space and receives the deed for that property. If he or she refuses to buy the property for the amount stated on the deed, the property is auctioned. Bidding may start at any price, and all players may bid. The highest bidder wins the property and pays the Bank the amount bid and receives the property's title deed. Railroads and utilities are also considered properties.
- If the player lands on an unmortgaged property owned by another player, he or she pays rent to that person, as specified on the property's deed. It is the property owner's responsibility to demand rent, and he or she has until the beginning of the second following player's turn to do so.
- If the player lands on his or her own property, or on property which is owned by another player but currently mortgaged, nothing happens.
- If the player lands on Luxury Tax/Super Tax, he or she must pay the Bank ₩100 (in some editions of the game, only ₩75).
- If the player lands on Income Tax he or she must pay the Bank either ₩200 or 10% of his or her total assets (cash on hand, property, houses and hotels). In some editions of the game, this is a flat rate of ₩200.
- If the player lands on a Chance or Community Chest, the player takes a card from the top of the respective pack and performs the instruction given on the card.
- If the player lands on the Jail space, he or she is 'Just Visiting'. No penalty applies.
- If the player lands on the Go to Jail square, he or she must move his token directly to Jail.
- If the player lands on or passes Go in the course of his or her turn, he or she receives ₩200 from the Bank. A player has until the beginning of his or her next turn to collect this money.
- You may sell houses back to the Bank for half the purchase price or sell property deeds to other players in the game.
- Players may not loan money to other players. Only the Bank can loan money, and only through mortgaging properties.
- If a player skips another player's turn and is caught, the turn is transferred back to the player whose turn was skipped.
Doubles
When doubles are rolled, the player resolves the roll as normal (including purchase, renting or passing 'GO'), but must roll the dice again for another turn. The player again moves forward as directed by the dice, and if this is also doubles, rolls again. If the third dice roll is doubles, the player is instead moved directly to jail.
The sole exception is rolling doubles to exit jail, which doesn't allow for an additional turn.
Jail
When landing on the square marked 'Go to Jail', drawing a card marked 'Go to Jail', or rolling three consecutive doubles when moving in a turn, the player is placed directly in the jail cell, and does not get any benefit for passing 'GO'. A player that lands normally in the Jail square is in the 'Just Visiting' section, and is unhindered. In some editions, players in jail may not buy and sell properties, or collect rent on them. In others, this is allowed.
When in jail, a player may use a get out of jail free card (either owned, or purchased from another player), or pay the ₩50 fine or skips one turn. Otherwise, the player can attempt to escape jail by trying to roll doubles - if successful, the player moves the number of squares but doesn't get the extra turn. If the player fails to roll doubles for three turns, he or she must pay the ₩50 fine and then moves the number shown on the dice or skip one turn.
Boutique Edition Monopoly Rules
Properties, Rents, and Construction
- If a player lands on property he/she may buy it at the listed price. If the player refuses to buy it, then the bank sells it at auction to the highest bidder. All players, including the one who chose to not buy it, may bid on the property. Properties are arranged in 'color groups' of two or three properties.
- Once a player owns all properties of a colour group (a monopoly), the rent is now doubled on all unimproved lots of that color group, even if any of the properties are mortgaged to the bank or if other properties in the group have houses.
- The player may purchase up to four houses or one hotel per property (and only if there are properties to hold the houses), which raise the rents that must be paid when other players land on the property.
- If a player wishes to buy a house/hotel for a property, it is not necessary to wait for their turn. The player can buy houses/hotels even if it is not their turn. The player does not need to be on the property they wish to put the house/hotel on.
- The properties in a color group must be developed evenly, i.e. each house that is built must go on a property in the group with the fewest number of houses on it so far.
- A hotel may be built on a color group only after all properties in the group have four houses. A player purchases a hotel by paying the price of an additional house, and returning the four houses on that property to the Bank in exchange for a hotel.
- If a property is owned by a player and another player lands on the property and the owner does not realize it before the second following player rolls the dice then the player does not have to pay the owner.
- At any time a player may, to raise cash, sell hotels and houses back to the Bank for half the purchase price of the houses or hotels.
- Also, properties with no houses or hotels may be mortgaged for half of the property price. A property does not collect rent while mortgaged and may not be developed. To de-mortgage a property a player must pay interest of 10% in addition to the mortgage price. Whenever a mortgaged property changes hands between players, either through a trade, sale or by bankruptcy, the new owner must immediately pay 10% interest on the mortgage and at their option may pay the principal or hold the property. If the player holds the property and later wishes to lift the mortgage they must pay an additional 10% interest at that time.
- Building Shortage: When the Bank has no houses to sell, players wishing to build must wait for some player to return or sell his/her houses to the Bank before building. If there are a limited number of houses and hotels available and two or more players wish to buy more than the Bank has, the houses or hotels must be sold at auction to the highest bidder.
Railroads
List Of Monopoly Editions
The rent a player charges for landing on a railroad varies with the number of railroads that are also owned by a player. The rent is as follows:Charge ₩25 if one is owned, ₩50 if two are owned, ₩100 if three are owned, ₩200 if all four are owned.
Utilities
Boutique Edition Monopoly Rules 2016
For utilities, after a player lands on one to owe rent, the rent is 4 times the amount rolled, if the player owns one utility. If the player possesses both utilities, the rent is 10 times the amount rolled. In some editions, the rents are flat.
Boutique Edition Monopoly Rules Pdf
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